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Fallcrest

DM
Note: The campaign will begin in Fallcrest, so feel free to
familiarize yourself with the following information. Fallcrest will be
detailed more fully in the Dungeon Master's Guide. Note that my
version of Fallcrest will be altered appropriately to fit into Erythea.
Map
of Fallcrest
Ruler:
Lord Warden Faren Markelhay
Who Really Rules: The Lord Warden, backed by the Red Dragons (also
known as the Fallcrest Guard). The Lord Warden appoints a town council to
look after routine commerce and public projects.
Population: 2,000, with an additional 900 in the surrounding hill
country.
Defense: The Red Dragons consists of sixty well-trained warriors,
who also serve as constables. Moonstone Keep is their barracks. The Lord
Warden can call up 350 militia at need.
Resources & Exports: Timber, Leather, Wine, Fruit, Grain.
Races: Human 83%, Halflings 7%, Dwarves 5%, Elves 2%, Half-elves,
2%, others 1%.
Inns: The Old Nentir Inn; Silver Unicorn. The Silver Unicorn is
pricier and offers better service; the Old Nentir Inn sees a more
interesting clientele.
Taverns: Blue Moon Alehouse; Lucky Gnome Taphouse; Old Nentir Inn Taproom.
Supplies: Halfmoon Trading House; Sandercot Provisioners.
Temples: Temple of Erathis; Moonsong Temple (Sehanine, with shrines
to Corellon, Melora, and Avandra); House of the Sun (Pelor); several
shrines dedicated to the Old Faith can be found in the countryside.
Fallcrest
stands amid the Moon Hills at the falls of the Nentir River. The
surrounding ridges shelter several small valleys where farmers and
woodsfolk live; few are more than six or seven miles from the town. The
surrounding hills hold several mines and marble quarries that once
produced a good deal of stone, but the realm has little demand for
ornamental stone these days, and only a few stonecutters still practice
their trade.
The
human noble Faren Markelhay is the Lord Warden (hereditary lord) of the
town. He is in charge of the town’s justice, defense, and laws. Although
the Markelhays were once strong supporters of House Felengar, a recent
dispute over mining rights in the Cairn Mountains has spoiled this
relationship. House Markelhay—and by association the town of
Fallcrest—now struggles to remain neutral in the current conflict
between King Relzan and King Tyrun.
History
Up
until four centuries or so ago, the Moon Hills and the surrounding Nentir
Vale were thinly settled borderlands, home to quarrelsome human
hill-chieftains and remote realms of nonhumans such as dwarves and elves.
Giants, minotaurs, orcs, ogres, and goblins plagued the area.
With
the rise of the Kingdom of Emerlene, humans began to settle the region,
establishing towns such as Greenbridge, Three Towers, and Winterdale. A
hero named Aranda Markelhay obtained a charter from King Aedmund II in AR
610 to build a keep at the portage of the Nentir Falls. She raised a
simple tower at the site of Moonstone Keep, and under its protection the
town of Fallcrest began to grow.
Over
the next two centuries, Fallcrest grew into a small and prosperous city.
It was a natural crossroads for trade, and the Markelhays ruled it well.
When the Kingdom of Emerlene crumbled after the death of King Arthem in AR
822, Fallcrest continued to flourish—for a time.
Sixty
years ago (AR 840), a fierce horde of
orcs known as the Bloodspears descended from the Cairn Mountains and swept
over the vale. Fallcrest’s army was defeated in a rash attempt to halt
the Bloodspears out on Gardbury Downs. The Bloodspears burned and pillaged
Fallcrest and went on to wreak havoc all across the Nentir Vale.
In
the decades since the Bloodspear War, Fallcrest has struggled to
reestablish itself. The town is a shadow of the former city; little trade
through town these days. The countryside for scores of miles around is
dotted with abandoned homesteads and manors from the glory days of old
Emerlene. Once again the Nentir Vale is a thinly settled borderland where
few folk live. This is a place in need of a few heroes.
Locations
of Interest:
-
1.
Tower of Waiting: This old
fortification was built on a small island in the Nentir to guard the
city from any waterborne attack from the sea (which lies 15 miles to
the north). It fell into ruin even before the sack of the old city,
and now is little more than an empty shell overrun by mice and birds.
-
2.
The Quays: Boats arriving in fallcrest from upriver stop here
and offload their cargo. A surly dwarf pugilist named Barstomun
Strongbeard runs the porters’ guild, and he takes a cut of any wages
paid to laborers carrying cargo.
-
3.
Five-Arch Bridge: Dwarf
artisans from Hammerfast built a fine stone bridge over the Nentir
River 200 years ago. Although the bridge was destroyed when Fallcrest
fell, the great stone piers supporting it remained intact, so a few
years back the people of the town laid a new timber trestle over the
old stone footings. A small toll house guards the western side of the
bridge. Five Fallcrest guards under the command of Sergeant Thurmina
watch this post. They collect a toll of 1 cp per head (and 1 sp per
mount) making use of the bridge in either direction. The river current
begins to pick up on the south side of the bridge. Boats (or swimmers)
venturing far from the banks are in danger of being carried over the
falls.
-
4.
Old Nentir Inn: A fine new
building constructed of fieldstone and strong timber, the Old Nentir
Inn stands on the west bank of the river. A good room with two single
beds goes for 5 sp per night. The Old Nentir Inn also boasts a lively
taproom, which is popular with the folk who live in the vales on the
west bank of the river. The proprietor is a charming half-elf named
Erandil Zemoar who showed up in Fallcrest one day about two years ago,
bought land, and built an inn.
-
5.
Sea Gate: Fallcrest’s
northern city gate is known as the Sea Gate, because it faces sea
(even though the sea lies some 15 miles to the north). The gate
consists of strong outer doors of iron-reinforced timber and an inner
portcullis between a pair of small stone towers. The portcullis is
normally lowered at sunset, and the gates close only in times of
danger. The gatehouse barracks accommodates five Fallcrest guards plus
Sergeant Nereth, who commands this gate.
-
6.
Silver Unicorn Inn: For many
years, the Silver Unicorn has billed itself as “the Pride of
Fallcrest,” charging high rates for its attentive service and
well-appointed rooms. The recent opening of the Old Nentir Inn put a
big dent in the Silver Unicorn’s business, and the owner, a stern
halfling matriarch named Wisara Osterman, strongly disapproves. A room
in the Silver Unicorn costs 2 gp per night.
-
7.
Halfmoon Trading House: The
Halfmoon family is a large, far-flung clan of halflings who run the
Halfmoon Trading Coster—a
large trading concern based in Blackport, with tradehouses throughout
Emerlene, Cedara, and Arthedain. The Fallcrest tradehouse is
under the care of Selarund Halfmoon, a halfling of middling years and
friendly disposition. The Halfmoon Trading House is an excellent place
to buy any of the mundane tools, gear, supplies, or clothing mentioned
in the Player’s Handbook.
-
8.
Moonstone Keep: The seat of
Lord Warden Faren Markelhay, Moonstone Keep is an old castle that sits
atop a steep-sided hill overlooking the town. The outer bailey
includes barracks housing 60 Fallcrest guards. At any given time about
20 or so are off-duty. Other buildings in the courtyard include a
stable, an armory, a chapel to Sehanine, a smithy, and several
storehouses. The keep is the large D-shaped building at the north end
of the castle.
-
9.
The Tombwood: Along the
southern slopes of Moonstone Hill grows a large thicket that has never
been entirely cleared. Within its tangled paths lies the old castle
cemetery (now heavily overgrown), as well as a battle-mound dating
back centuries. Most folk avoid this place.
-
10.
House of the Sun: When
Fallcrest was a larger city, it supported several good-sized temples
located in the Hightown district. With the town’s depopulation,
several of these were abandoned, including the House of the Sun, a
temple dedicated to Pelor. Six months ago, a zealous dwarf priest of
Pelor named Grundelmar came to Fallcrest from Hammerfast and
reestablished this old temple. Grundelmar is loud and opinionated, a
real fire-breather who goes on and on about smiting evil wherever it
might lurk. The house of the Sun also includes shrines to Kord and
Bahamut.
-
11.
House Azaer: The Seven Moons Trading coster—a
small, well-off
trading company based out of Cairnhold—is owned by the
tieflings of House Azaer. They import goods (including arms and
armor) from Hammerfast, Blackport, and Cairnhold, and organize
caravans to many of the smaller communities of eastern Emerlene. House
Azaer is an excellent place to purchase nearly any mundane equipment
from the Player’s Handbook, although its prices are a
little on the high side (add 10% to the cost of all items). The
striking, raven-haired Amara Azaer is in charge of the house business
in Fallcrest.
-
12.
Nentir Falls: Here the Nentir
River descends nearly 200 feet in three striking shelf-like drops. On
the small island in the middle of the falls stands the statue of an
ancient human hero named Vendar, holding up his hand as if to
challenge enemies approaching from downriver. Local legend tells that
Vendar slew a dragon whose lair was hidden in caverns beneath the
falls.
-
13.
Temple of Erathis: This large,
impressive stone temple is finished with Fallcrest’s native marble.
Its chapel is a large rotunda with a 30-foot-tall dome. The temple of
Erathis is the largest and most influential temple in town. The place
also includes shrines to Ioun and Moradin. High Priestess Dirina
Mornbrow oversees two lesser priests and several acolytes. Dirina is a
woman of about sixty who is convinced of the superiority of Erathis’s
dogma, and disappointed that more people in Fallcrest don’t pay
proper reverence to “our city’s patron god.”
-
14.
The Bluffs: Fallcrest is
divided in half by a great cliff snaking northwest to southeast across
the town. The bluffs average 150 to 250 feet in height. They are not
strictly vertical, but are too tall and steep to be easily climbed.
-
15.
The Catacombs: The limestone
bluffs between Hightown and Lowtown hold a number of caves, which the
folk of Fallcrest have used as burial crypts for centuries. As caves
fill up, they are walled off and forgotten about. Naturally, stories
abound in town about treasure hoards hidden away in the crypts, and
the restless undead that guard them.
-
16.
Moonsong
Temple: The
third of Fallcrest’s temples is devoted to Sehanine. The temple also
includes shrines to Corellon, Melora, and Avandra. The Markelhays
regard Sehanine as their special patron, and over the years they have
given generously to the temple. The temple occupies a commanding
position atop the bluffs, and its white minarets can be seen from any
corner of Lowtown. The leader of
the temple is High Priest Ressilmae Starlight, a wise and
compassionate elf who finished adventuring decades ago and retired to
a contemplative life. He is a musician of great skill who happily
tutors the local children, even those who are poor and can’t afford
to pay for their lessons.
-
17.
Fallcrest Stables: Lannar
Thistleton owns this business, providing travelers with tack, harness,
stabling, shoeing, wagons, and just about anything dealing with
horses, mules, or ponies. He keeps a larger corral at his farm about a
mile outside of town, and at any given time Lannar has several riding
horses, draft horses, or mules in his paddock near Wizard’s Gate.
The halfling is a friendly fellow of about 50, with a large brood of
children at his farm out in the countryside.
-
18.
Wizard's Gate: Fallcrest’s
eastern city gate is known as Wizard’s Gate, because it’s the gate
most convenient to the Septarch’s Tower (location 22). The road to
the east travels a few miles into the surrounding hills, linking a
number of outlying farms and homesteads with the town. The gate
resembles Knight’s Gate in construction, and is similarly watched by
a detachment of five guards and a sergeant. The leader of this
detachment is Sergeant Murgeddin, a one-armed dwarf veteran who fought
in the Bloodspear War and was present at the Battle of Gardbury, where
Fallcrest’s army was defeated.
-
19.
Naerumar's
Imports - Considered
the finest of Fallcrest’s retail establishments, Naerumar’s
Imports deals in gemstones, jewelry, art, and magic trinkets. The
owner is Orest Naerumar, a tiefling who displays impeccable manners
and discretion. Orest corresponds with relatives and colleagues in
several towns and cities outside the Nentir Vale; given a few weeks,
he can order in low-level magic items or other items of unusual value.
Similarly, Orest purchases interesting items such as these, since
other dealers in distant towns or cities might be looking for them. Orest doesn’t ask questions about where
characters in his store found the goods they’re selling to him, but
he is not a fence—if he knows that something was obtained illegally,
he declines to purchase it.
-
20.
Kamroth Estate: This is the
home of the self-styled “lord” Armos Kamroth, a wealthy landowner
who collects rents from scores of farmers and herders living in the
countryside nearby. Armos is a brusque, balding man of about 50 who
makes a show of loaning money in good faith and exacting only what the
law allows—though somehow he has quietly bought up dozens of free
farms over the years and turned their owners into his tenants.
-
21.
Moonwash Falls: A small,
swift stream known as the Moonwash flows through Fallcrest to meet the
Nentir River. The stream is rarely more than 20 feet wide or 5 feet
deep. The town’s children love to play in the pool at the base of
the falls in the summertime.
-
22.
Septarch's Tower: This lonely
structure is a tall, seven-sided spire of pale green stone that doesn’t
match anything else in the town. In the days before the Bloodspear
War, this was the seat of Fallcrest’s mages’ guild—an order of a
dozen or so wizards and arcane scholars. Defensive enchantments
prevented the orcs from sacking the tower, but the guild’s members
died fighting for the city or fled to safer lands. The tower is now
the property of Nimozaran the Green, an elderly wizard who was once
apprenticed to the last of the old guild mages.
-
23.
Blue Moon Alehouse - This brewhouse on the
banks of the Moonwash Stream is the best tavern in Fallcrest. The
owner is a nervous, easily flustered fellow of fifty or so named Par
Winnomer. The true genius behind the Blue Moon is the halfling
brewmaster Kemara Brownbottle. She is happy to let Par fret about
running the taphouse, while she spends her time perfecting her
selection of ales and beers. The Blue Moon is popular with halfling
traders whose boats tie up along the Lower Quay, well-off town
merchants, and the farmers who live in the countryside.
-
24.
Teldorthan's Arms: The dwarf
Teldorthan Ironhews is the town’s weaponsmith and armorer. He is a
garrulous old fellow who spends his time trading stories with his
customers with a pipe clenched in his teeth, while his apprentices
(two of whom are his sons) do the work. Make no mistake—Teldorthan
is a master armorer, and under his supervision his apprentices turn
out work of exceptional quality. Teldorthan has in stock (or can soon
manufacture) just about any mundane weapon or armor found in the Player’s
Handbook, although he advises beginners to try a hammer: “If you
can drive a nail, you can kill an orc! You can drive a nail, can’t
you?”
-
25.
South Gate: Fallcrest’s
southern gate was destroyed in the attack that devastated the city
long ago, and it still has not been entirely rebuilt. One of the two
paired towers is nothing but rubble, and several large gaps remain in
the town walls south of the bluffs through which anyone could enter
the city. Despite its lack of functionality, the South Gate is still
used as a guardpost by the Fallcrest guards. Sergeant Gerdrand is in
charge here; he is a tall, lanky man who doesn’t say much, answering
questions with a grunt or a shake of the head.
-
26.
The Market Green: The majority
of Fallcrest’s folk live above the bluffs in Hightown and walk down
to do business on the streets of Lowtown, which bustle with commerce.
This wide square is an open, grassy meadow where Fallcrest’s
merchants and visiting traders do business in good weather. The town’s
children gather here for games of tag or kick-stones.
-
27.
Sandercot Provisions: The
largest general store in Fallcrest, Sandercot’s deals in just about
anything—food, clothing, stores, rope, tools, gear, leather goods,
and more. Compared to the Halfmoon Trading House, Sandercot’s has
slightly cheaper prices but goods of somewhat lower quality (prices
are 10% less, but are poor quality and tend to break easily). The
owner is Nimena Sandercot, the widow of the late and unlamented Marken
Sandercot.
-
28.
Lucky Gnome Taphouse: The
Lucky Gnome is widely regarded as the cheapest and coarsest of
Fallcrest’s drinking establishments. It caters to the porters and
laborers who work the nearby docks, and fistfights are a nightly
occurrence. The owner of the Lucky Gnome is an unsavory character
named Kelson who is rumored to have ties to the River Rats, a small
street gang that plagues Lowtown.
-
29.
Tenement Houses: These four
wooden, three-story buildings are home many of Lowtown's commonfolk.
The apartments are small and rather squalid, but the rent is cheap (1
sp per month). All four are owned by Armos Kamroth (location 20).
-
30.
Harenval's Tower: This former guard tower on the west bank of the
Nentir River was claimed by the famous adventurer-sage Harenval some
30 years ago. Here the old sage passes his time writing his memoirs
and raising spiretop drakes—much to the dismay of neighboring
farmers who complain the creatures raid their chicken coops
on a regular basis. Though venerable and slightly senile,
Harenval remains a friendly and whimsical personality.
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