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The World

Erythea is the third of seven planets of the star Velomaris (called Father Sun by most folk); it is slightly larger than Terra and has a large moon called Zael and a much smaller purple moon called Caelyr—or more commonly, the Amethyst Moon. Erythea is a "water planet"; oceans and seas cover sixty-nine percent of the surface, including two large polar ice packs.

Erythea has seven major continents, two great oceans, and numerous smaller land masses and seas. Most of the sentient races dwell on the continents of Azhendor and Lyrrea, and it has been centuries since civilized folk have ventured to sail across the Azure Ocean and visit fabled Kosh or Calas. Indeed most common folk believe the myth that beyond the ocean lies only the Void. Jaarluna is known to most, though the legendary Land of Dread is considered a place of death and nightmares.

Maps:

Azhendor

Azhendor rivals Jaarluna in size, and boasts some of the most diverse terrain and climate in all Erythea. The continent contains tropical and sub-arctic deserts, enormous tracts of alpine, temperate, and tropical forests, and three major mountain chains.

The western lands along the Crowded Sea contain some of the oldest civilizations on Erythea, including the once mighty Aziiryan Empire and the even older dwarven Kingdom of Kazadmere. The arid eastern lands, dominated by the vast Trackless Desert, are home to many nomadic tribes of humans, halflings, and dragonborn, as well as the isolated and xenophobic Kingdom of Khizai. Aside from a few scattered barbarian tribes, the vast evergreen forests and rocky highlands of northern Azhendor remain untouched by the sentient races. 

Calas

Calas lies across the Azure Ocean , south of the continent of Kosh. Northern Calas was only lightly explored by the Aziiri at the height of their empire (100-300 AR). The most renown of these explorers was Herandarivus the Mad, who was the only Aziiri to explore southern and central Calas. Though Herandarivus perished at sea, his logs claim he made peaceful contact with a race of dusky-skinned humans, that claimed to be part of the Oltzan Empire.

Hraalvar

Frigid Hraalvar is home to the proud and warlike Hraals. Fearless warriors and expert seafarers, the Hraals are universally feared for their frequent raids on civilized lands.

Hraalvar itself is a vast land of glacier-capped mountains, deep fjords, and alpine forests. Most Hraals live in walled towns and villages along the southern and western coasts. The only city of significant size is the capital, Krakenheim, where cruel King Hralfnir holds court from the Iron Throne.

Jaarluna

Jaarluna, the Land of Dread, is a mysterious region of perfumed jungles, vast grasslands, and sweltering deserts. The entire continent is known to be monster-infested, and populated by savage tribes of ebon-skinned human cannibals, feral halflings, and elven head-hunters. Most common folk have heard of Jaarluna, but think of it as a place of unspeakable evil.

In the last hundred years, enterprising Karvejian merchants have established small settlements along Jaarluna’s northern coast. The largest of these settlements, the city of Starport, has recently broken away from Karvejia to become an independent city-state.

Some sages whisper that deep within the jungle-clad depths of eastern Jaarluna lie the ruined cities of the lost dragonborn empire of Arkhosia. Also, somewhere far to the south, lies the semi-mythical kingdom of the yuan-ti, Serpentis.

Kosh

Kosh lies across the Azure Ocean, north of Calas. Though the Aziiri explored and established penal colonies on its eastern and western coasts, Kosh has not been visited since the fall of the Aziiryan Empire over 400 years ago. It is likely these forgotten Aziiri colonies still exist in some form or another.

Hraal explorers recently revisited this land, though their explorations have thus far been contained to the lands of the northeast. Hraal sailors returning from Kosh claim the lands are home to tribes of savage humans and goblinoids, as well as many predatory monsters.

Lyrrea

Lyrrea, was originally populated by warring tribes of barbarian humans and humanoids. That changed when the Aziiryan Empire began its Lyrrean Pacification Campaign. In AR 298, after 132 years of continuous bloody warfare, the last of the barbarians were either slain or driven out of their ancestral lands.

The Aziiri immediately established nine puppet kingdoms that paid regular tribute to the emperor. With its abundant natural resources, Lyrrea soon became the bread-basket for the entire empire.

However, when the empire began its collapse in the mid-400s, the Lyrrean realms were some of the first to crumble. With the Aziiri military stretched far too thin, opportunistic barbarians and humanoids began to raid the lightly defended lands. By the time the Kingdom of Voldaire declared its independence in AR 462, all of the other puppet kingdoms had either sundered into smaller realms, or been eradicated completely.

Most of this rich and verdant land of forests, rolling hills, and tallgrass plains has reverted to lawless wilderness. Numerous “pocket” kingdoms and independent settlements remain, though only two realms of significant size exist: the decadent Kingdom of Voldaire on the northwest coast, and the merchant-ruled nation of Karvejia on the southern peninsula known as the Golden Arm.

Miiru

Miiru is said to be an enormous wasteland of snow and ice. Next to nothing is known of this vast frozen continent.

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