|
Eladrin

The
eladrin are a race of elves that dwell in the Feywild, rarely venturing
into the mortal world. They claim to be the original race from which the elves split, with the
(usually) unspoken implication that the elves fell away from the state of
near-perfection that the eladrin embody. Certainly, the eladrin are still
the most fey of the elf races, still steeped in the magic of the Feywild
and still the favored children of Corellon, god of magic. Arcane magic
suffuses their bodies and souls, sometimes emanating from them in a soft
nimbus of fey light.
Many
races of the world can look back in history to a shining example of their
ancestors' accomplishments: the dragonborn empire of Arkhosia or the human
Aziiryan Empire, for example. When the eladrin reflect back on their
days of glory, they think first and foremost of the time when the whole
Feywild shined with the light of the eladrin cities. Those cities now lie
in ruins, still hauntingly beautiful among the fey forests with moonlight
shining on their shattered spires and ivory walls, but haunting in their
testimony to the violence of the past.
Eladrin
still build towers of graceful beauty in the grandest places of the
Feywild—breathtaking gorges and verdant glens—and sometimes even
among the ruins of their ancient cities. But no eladrin city of the
present day, or of the past hundred centuries, can compare to the heights
of the eladrin race in that mythic time before. Eladrin cities of the
present day are usually little more than a single ivory spire rising above
a scattering of smaller homes, all built in perfect harmony with their
surroundings as if carved from the earth by wind and rain.
Eladrin
society has more in common with the human structures of nobility and
rulership than it does with the family-based society of the elves. Noble
houses ruled by eladrin with titles such as Bralani of Autumn Winds or
Ghaele of Winter govern tiny princedoms scattered across the Feywild. The
eladrin swear loyalty to their noble protectors, who promise to help
defend them against fomorians and other dangers of the fey darkness.
Unlike human rulers, these noble eladrin wield tremendous power derived
from a close connection to the magic of the Feywild, so their tiny
city-states do remain as lights, however dim and flickering, standing
against the encroaching darkness.
Eladrin
share the grace and agility of their elf cousins but place more value on
the developed intellect than on intuition and emotion. All eladrin are
scholars to some degree, versed in the history of their race and the
theories of magic and more inclined to calculate possible solutions than
to run with a gut feeling.
The
eladrin can seem cold and emotionless to outsiders, if sometimes
capricious, and they are certainly less passionate than the elves. Their
grief manifests as a wistful melancholy, their pleasure as a soft smile,
and their anger as a simmering glare. Much like the elves, they have long
memories for both gifts and grudges.
More
so than the elves, eladrin sometimes become champions of a god in much the
same way that one might become a fey knight in service to a noble eladrin.
Divine magic is not alien to the eladrin, but arcane magic is their love
and part of their nature. Eladrin wizards are far more common than
warlocks, sorcerers, or bards, but any form of arcane magic is a source of
endless fascination for the race.
Noble
Eladrin
The
lords and ladies that rule the eladrin are powerful fey who embody the
character of the race. Their magic is tied to seasons and emotions. A
ghaele might lash out with a blast of wintry cold, while a coure sows
strife among her enemies. They are enigmatic and aloof and can be very
capricious, especially when mortals venture into their domains. The tale
of Ferrin Toth, a human wizard who ventured into the Feywild seeking
arcane secrets, illustrates the nature of the noble eladrin.
Proud
of his knowledge and confident in his arcane power, Ferrin Toth used a
ritual to transport himself into the Feywild. After parting the veil
between worlds, he found himself in a lovely valley with a crystalline
spire rising beside a sparkling waterfall at the valley's head. He
presented himself at the palace gate in the late afternoon, asking for an
audience with the ruler of the place.
Two
women escorted him into the presence of their lord Immeral, Firre of
Passion. Warm braziers lit the audience hall against the approaching
twilight and fire seemed to dance in the opalescent eyes of the eladrin
lord. He welcomed the human wizard graciously, descending from his throne
to escort the traveler on a tour through the palace. Ferrin lingered by
the doorway to the eladrin's magnificent library, but Immeral told him he
could explore the library in the morning. Ferrin tried to protest—there
was still enough daylight for him to read—but the eladrin wouldn't hear
him. He hurried Ferrin to a luxurious guest room, warned him not to leave
the room until dawn's light burned on the horizon, and left him alone.
Ferrin
couldn't sleep. His glimpse of the lord's great library tormented him, and
desire to plumb its secrets consumed him. When the palace was silent and
the full moon glittered in its spires, Ferrin crept from his room and
tried to retrace his steps to the library. As he walked, the corridors
seemed to twist in on themselves, and soon the gleaming crystal walls
melted into thickets of briars. He wandered through what had become a
labyrinth until dawn began to brighten the sky. Then the two women who had
brought him to the lord's audience hall stepped out of the thickets. Their
lovely faces and forms vanished in a flash, revealing monstrous creatures
of wood and vine, swinging arms like mighty cudgels at him.
With
a word of refuge, Ferrin returned to the sanctum of his own tower. But the
vision of the Firre of Passion's library haunted him. Every night he
tossed and turned on his bed, thinking of the library and the wonders he
had glimpsed through its doorway. Every morning, when dawn's light burned
on the horizon, he thought he stood again in that doorway, and hope surged
in his chest—but as soon as the sun rose above the distant hills, his
vision cleared and he was still in his tower. Many times he returned to
the Feywild, but he was never able to find Immeral's palace again.

Home
| Erythea | Scarlet
Blades
|